Hi!
I would like to hear if you’re able to elaborate on the TCP Socket data format in SiusData? I’m currently tapping into the TCP/4000 socket, and trying to parse the data in order to create graphics for Broadcast and streams.
One of the key things I’m currently missing, is to know which target they are shooting on (ISSF 10m air rifle or pistol). The second one is to know, when do they shoot sighters and match?
Particular the following events:
_PRST;0;1;0;51;2
_PRST;<firingPointID>;<LaneNumber>;<Unknown>;<Unknown>;<Unknown>;
_STAT;0;1;0;50;1
_STAT;<firingPointID>;<LaneNumber>;<Unknown>;<Unknown>;<Unknown>;
_SHPR;0;1;1000;19;0;0;65535;0
_SHPR;<firingPointID>;<LaneNumber>;<ShooterID>;<Unknown>;<Shoot section from inifile>;<Practice section from inifile>;<Unknown>;<Unknown>
_GRPH;2;3;1002;60;1;20:56:51.59;8;0;0;0;0;0;61;1035699984
_GRPH;<firingPointID>;<LaneNumber>;<ShooterID>;<Unknown>;<Unknown>;<Timestamp>;<Unknown>;<Unknown>;<Unknown>;<Unknown>;<Unknown>;<Unknown>;<Unknown>;<Unknown>
_SHOT;2;3;1002;60;2;20:56:51.61;3;1;544;10;106;0;1;-0.00061872;-0.00061872;900;0;0;655.35;268372234;65535;0;0
_SHOT;<firingPointID>;<LaneNumber>;<ShooterID>;<Unknown>;<Unknown>;<Timestamp>;<Unknown>;<Unknown>;<Unknown>;<ShotValue>;<ShotValueDecimal>;<Unknown>;<Unknown>;<X-coord>;<Y-coord>;<Unknown>;<Unknown>;<Unknown>;<Unknown>;<ShotTimestamp>;<Unknown>;<Unknown>;<Unknown>
_TOTL;2;3;1002;103;T;0;0;Q;0;0;S;0;0;
_TOTL;<firingPointID>;<LaneNumber>;<ShooterID>;<Unknown>;<Unknown>;<Unknown>;<Unknown>;<Unknown>;<Unknown>;<Unknown>;<Unknown>;<Unknown>;<Unknown>;
_SUBT;0;1;1000;60;3;20:43:50.70;7;0;0;0;1035623070
_SUBT;<firingPointID>;<LaneNumber>;<ShooterID>;<Unknown>;<Unknown>;<Timestamp>;<Unknown>;<Unknown>;<Unknown>;<Unknown>;<Unknown>
Best regards
Henrik Strand